Also your suggestion of him have two turns of CA and a turn of AA isn't true he's gonna end up missing out on one or the other with it changing cycle by cycle. No def up, no cleanse, no block debuffs, mediocre leech for heals which if the dmg on this post is any indication of what OP is gonna be able to do then he's not gonna sustain what's so ever even with ghrushs dinky single big continues heal and possibly itsy bitsy small continues heal on crit hit on a skill that has a 4 turn CD when booked and clearly he's got better places to spend his books then ghrush looking at his roster. She goes fastest so she can clear stuns/debuffs right after the CB finishes their turn.Ībsolutely fucking terrible team, show me the numbers and I'll eat my own ass. Doompriest would have healing masteries and Warmaster. Everyone else between 172 to 188, and skull crusher at 171. For green, because of the decrease speed, I would run Doompriest at 189 speed,instead of grush. This team should work for Void, Blue and Red CB. Giant slayer and counter attack debuffs.įarakin the fat. High enough ACC to land debuffs, but he can do a shit load of damage. Warmaster and counter attack masteries 172 to 189 speed Can also do a good amount of damage if built right. 172 to 189 speed, build for debuffs and damage, he can do work. ![]() ![]() ![]() War master masteries and counter attack masteries. Skull crusher running 171 speed, life steal with 100% crit rate to heal back up.
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